Armor has 4 damage resistance ratings: Piercing, Slashing, Bashing, and Magic, determined by material
Armor AP is straight damage reduction- no SP damage is taken from successful attacks
Weapons have 4 damage ratings: Piercing, Slashing, Bashing, and Magic, determined by material
A normal attack uses the lowest armor damage resistance rating, much like dodge penalty uses the highest
If any weapon rating beats the armor damage resistance rating then no armor damage reduction is counted (the attacker must declare the damage type when attacking)
Arrows have all piercing damage
Normal shot - action, normal damage
Piercing shot - channel(1), +1 piercing damage rating (long bows can give +2 piercing, but -damage for normal shots)
can take move/action in any order
leaving a square in range invokes interrupting attack
Ability: Arcing shot (line of sight, not line of effect)
Ability: Volley shot (arcing shot but not aimed)
Ability: Increase Range
Ability: use bow as melee weapon (allow SP attack)
Ability: choke people with bow (allow SP damage)
Shield Ability: block ranged attack for enemy (def inst)
Blunt Rating Special: allows armor rating to be used as a bonus to SP attacks
Piercing Rating Special: crit for more damage
Slashing Rating Special: crit for bleeding damage
Magic Rating Special: none special