Design Vehicle - tier 1, 4 hours, target one connectable [blueprint design] system - Produce a valid vehicle blueprint file by choosing a chassis and assigning modules. Chassis/modules may only be selected based on available design files. The blueprint file is then encrypted/locked and downloaded to a device or implant. The blueprint file requires 1 DSU for each module installed in the design, and the file is lost if it cannot be stored.
Construct Vehicle - tier 0, 1 minute, target one connectable [vehicle factory] facility, costs (blueprint specified credits * facility efficiency modifier) credits - Construct a vehicle based on a stored blueprint file. The vehicle will be available at the output of the facility based on 1 minute per unmodified credit cost of the vehicle (ex: 60 credits = 1 hour).
Repair Drone - tier 1, 1 hour, targets one reachable vehicle module, 1 range, cost 1 [spare parts], requires [drone tools] available - Heal 1 durability.
Program Autonomous Drone - tier 0, 4 hours, target one [automated] [drone] item, 1 range - Assign software sophistication of [drone] item to (engineering / 2). Assign up to (engineering / 5, minimum 1) systems to the drone's activation list.
Activate Drone - tier 0, setup, target one reachable inactive [drone] item, 1 range, cost 1 FP - If you are not on the activation list, no effect. Target drone is activated - it enables main power and attempts to connect to all networks you are connected to, including new networks you connect to. You are now considered the drone's owner. If the drone is [autonomous] it is controlled at the GMs judgement and may use any relevant standard abilities. If [autonomous] the drone resumes any previous behavior mode - if no behavior mode has yet been assigned add Autonomous Drone Behavior - Heel condition to target.
Remotely Activate Drone - tier 0, replaces Activate Drone, target one connectable inactive [remote activation] [drone] item, any range.
Deactivate Drone - tier 0, setup, target one reachable owned active [drone] item, 1 range - Drone becomes inactive, disables main power. The drone stays connected to existing networks, but will not connect to new networks. You may choose specific networks for the drone to disconnect from at this time.
Remotely Deactivate Drone - tier 0, replaces Deactivate Drone, target one connectable owned active [remote activation] [drone] item, any range.
Hijack Drone - tier 0, replaces System Hijack, target one connectable [drone] item - Hijack drone if [hacking] roll > system intrusion difficulty. If hijacked replace one system on the activation list with yourself, and if already active become the drone's owner.
Autonomous Drone Behavior - Heel - tier 0, secondary, target one connected [drone] item - Add Autonomous Drone Behavior - Heel condition to target.
Autonomous Drone Behavior - Search - tier 1, secondary, target one connected [drone] item - Add Autonomous Drone Behavior - Search condition to target.
Autonomous Drone Behavior - Assault - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Assault condition to target.
Autonomous Drone Behavior - Observe - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Observe condition to target. Choose a detected object for the target specified in the condition.
Autonomous Drone Behavior - Suicide - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Suicide condition to target. Choose a detected object for the target specified in the condition.
Autonomous Drone Behavior - Defend - tier 2, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Defend condition to target.
Autonomous Drone Behavior - Tactical Assault - tier 2, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Tactical Assault condition to target. Choose a detected object for the target specified in the condition.