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Ezkaphecia
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A defensive league of Phoecian city-state colonies.
Geography
Boundary Escarpments
The coastlands of Ezkaphecia are bounded on the west and north by a pair of long rocky cliffs. These cliffs have historically been the border of the Tannah civilzations with the wilds of Cisosgalia and Tsungel. The escarpments were integrated lines of Romalian forts, though most have fallen into ruin since the empire's fall.
The western Surjcheon Escarpment guards the frontier with the Centaur tribes of the Khâralt Hornwild, and the trade route to Khelendataz. It has seen persistent, but inconsistent, efforts by the Ezkaphecians to rebuild the Romalian fort line. Though often having to rely on the rugged terrain to prevent raiding across the escarpment, the forts of Tas-Sefir and Tas-Mamel at either end are prioritized and kept active. This includes manpower and funding levied from across the confederacy, including regular units of unique light cavalry (Ezkaphecian Chasers) and armored elephantry (War Terraces) to counter Centaur threats.
The northern Tengnara Escarpment borders the less threatening Cisogalian tableland, and is therefore less guarded. It it still isolated and relatively lawless, with caves and cliff-side settlements frequently sheltering gangs of outlaws and marginal nomads. The trade city of Tas-Qorsis sits both atop and below the Tengnara, with large cranes able to transfer people and merchandise to avoid the long trip around the escarpment.
Empyreal Archecedars
Wandering Hills
Like the Empyreal Archecedars in the north, the Wandering Hills split southern Ezkaphecia between a populous coastal plain and a resource-rich frontier. Outwardly mundane, the hills are heavily forested in the north and gradually fade to arid badlands that continue into Dagon-Sur. Those who travel through the hills soon learn, however, that they are not ordinary. Owing to a magical wound time moves inconsistently in them, sometimes slower and sometimes faster, sometimes by a little and sometimes by a lot. These effects are not predictable either by path taken and themselves shift over time. For this reason they are sometimes called the “missing hills,” with travelers or hunters sometimes disappearing for days or weeks, only to return claiming only a few hours have passed. Others never return, their families hoping the hills will one day return them same as the day they left.
Those that live near the hills also speak of another meaning to the name - that the hills themselves have moved over the centuries since the Great War. Legends say the hills were once part of the Surjcheon Escarpment but have separated and wandered slowly towards the coast, inch by inch. They add that this is not an unguided or meaningless process, though the ultimate goal and who directs it is a source of much speculation.
History
Government
Political Divisions
Foreign Relations
Military
Economy
Income and Human Development
Science, Magic and Technology
Demographics
Language
Religion
Education
Health
Crime and Law Enforcement
Culture
Popular Culture
High Culture
Food
Sports
| Ezkaphecia | |
|---|---|
| |
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| |
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| Capital | Tyrla (Largest City) |
| Official Languages | Pheocian, Halser |
| National Languages | Marretic, Pheocian, Vulgar Romalian, Halser |
| Races | 9% Syphkolk 8% Dragoon 4% Anthegal 1% Shapeshifter |
| Demonym | Ezkaphecian |
| Government | Plutocratic Confederation |
| Alliances | |
| Official Religions | Wistaljan |
| National Religions | Qhashdean, Wistaljan, Yazta, Ophis, Religio Publica, Hoshania |
| Area | Apx |
| Population | 970 AV apx 8,000,000 |
| Currency | |
| GDP | (total) 970 AV apx (per capita) |
| Agriculture | |
| Staple Foods | |
| Imports | |
| Exports | |
- polemos/4th_age/factions/ezkaphecia.1767050948.txt.gz
- Last modified: 2025/12/29 23:29
- by Blake Anderton