polemos:2.0:notes

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polemos:2.0:notes [2013/06/29 17:16] – created Blake Andertonpolemos:2.0:notes [2020/08/15 16:04] (current) – external edit 127.0.0.1
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     * Summoning     * Summoning
     * Enchantment     * Enchantment
 +
 +===== 7/28/2013 Playtest Goals =====
 +  * Martial Skills: Wide Weapon Selection Skills vs Specific Weapon Skills?
 +
 +===== Status Effect Converations =====
 +  * Afflictions
 +  * Spiritual Effects
 +  * Condition Track
 +    * Each wound bring X points down condition track
 +    * End of condition track is unconscious
 +    * Damage threshold causes "unknown" wound which have no effect but cause condition points
 +    * Can spend some out of battle time (~5 mins) to identify wounds
 +      * Best chance that unknown wounds resolve to non-serious wounds that heal immediately
 +      * Next best chance that unknown wounds resolve to serious wounds- these stay on condition track and have penalties. Every day you can roll Endurance skill and keep it from getting worse, but must be healed eventually.
 +      * Small chance that unknown wounds resolve into afflictions
 +    * Reaching 0 Vitality you die
 +    * Reaching 0 SP causes you to take X "fatigue" wounds every turn you do not rest
 +    * Powers can place "fatigue" wounds on targets instead/in addition to SP damage
 +    * "Fatigue" wounds cause condition track penalties, but can be removed by spending SP (innate)
 +
 +===== Backgrounds Discussions =====
 +  * Character backgrounds can be taken at character creation
 +  * Unlimited backgrounds can be taken (i.e. each one is self balancing)
 +  * Examples:
 +    * Veteran- take 1 major physical affliction (as permanent), get extra physical talent
 +    * Savant- take 1 major mental affliction (as permanent), get extra mental talent
 +    * Cultural backgrounds
 +  * afflictions from background are labeled as "permanent", which means that most "Heal Affliction" spells/services will not be able to heal them
 +  * Very tippy-top heal spell can heal permanent afflictions, but should be so high cost that players don't get this until they've already worked around their affliction for a long time (ex: lvl 15)
  
 ===== Armor/Archer Playtest ===== ===== Armor/Archer Playtest =====
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  • Last modified: 2020/08/15 16:04
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