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| polemos:4th_age:factions:ammareth [2025/12/15 16:51] – Blake Anderton | polemos:4th_age:factions:ammareth [2026/03/10 13:43] (current) – Blake Anderton | ||
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| ===== Geography ===== | ===== Geography ===== | ||
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| + | ==== Acuscal Lithoweald ==== | ||
| + | The slice of the arid northeast of Ammareth that reaches from the shore up to heights that serve as the boundary with [[lahamel|Lahamel]] is known as the Acuscal Lithoweald, meaning " | ||
| + | A magical scar produces strong magnetic fields that only periodically, | ||
| + | These pull iron particles from the rocky ground, coating the many wind-formed rock formations in a layer of thin metal spines. | ||
| + | Despite its beauty, most reasonable people avoid the area, as even if they are infrequent, magnetic shifts can send clouds of these spines flying at incredible speeds. | ||
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| + | ==== Basal Desolation ==== | ||
| + | A literal burning desert marking the northern extent of Ammareth, the wilderness of Basal is said to be the ancient site of a civilization destroyed completely millennia ago. | ||
| + | For many this is hard to believe, as the flat rocky terrain has no buildings or monuments, only occasional mesas sparkling with salt deposits. | ||
| + | The rocks and soil are often marred by the smoke of burning pits of sulfur and tar, with only the barest of life able to eke out an existence under its harsh sun. | ||
| + | For this reason some use Basal as a byword for divine cataclysm. | ||
| + | Still, magi and scholars are periodically sent as ancient [[..: | ||
| ==== Soaring Sands ==== | ==== Soaring Sands ==== | ||
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| The air is still breathable, but takes more energy, making travel across the sands a grueling affair. | The air is still breathable, but takes more energy, making travel across the sands a grueling affair. | ||
| Plant and animal life is rare given the baking heat and heavy-weighted winds, but lush areas have grown around the eternal columns of rising mist, with rugged trees providing shelter from the oppressive gusts. | Plant and animal life is rare given the baking heat and heavy-weighted winds, but lush areas have grown around the eternal columns of rising mist, with rugged trees providing shelter from the oppressive gusts. | ||
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| + | Underneath the sands lie the bulk of the ruins from the old [[polemos: | ||
| + | |||
| + | ==== Thaljbayt Meltland ==== | ||
| + | Dominating the south of Ammareth, the Thaljbayt Meltlands are caused by an underground magic scar that local say predates the [..: | ||
| + | The bedrock of these badlands greedily saps heat, leading to ice-cold caverns and a frozen water table. | ||
| + | With the area arid to begin with and receiving harsh sun most of the year, however, the transition zones from the hot surface and the cold underground lead to daily melts of fresh water. | ||
| + | This led to the formation of extensive cave systems, sinkholes, and other unsteady earthworks, but also carved thousands of canyons that grew lush jungle, and watered craggy hills of rugged grassland. | ||
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| + | Wells are near impossible to maintain, and winters are harsher here than the rest of the Tannah region, but the many settlements and semi-nomadic tribes that inhabit the meltlands survive by building shallow cisterns on the surface. | ||
| ===== History ===== | ===== History ===== | ||