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| polemos:4th_age:factions:vandal-tuonia [2025/12/29 21:54] – Blake Anderton | polemos:4th_age:factions:vandal-tuonia [2026/03/05 13:58] (current) – Blake Anderton | ||
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| //"How much do we have to pay for you to leave?" | //"How much do we have to pay for you to leave?" | ||
| - | A confederacy of Tuonic | + | A confederacy of Tuonic |
| The term " | The term " | ||
| - | The "Land of the Vandals" | + | The "Land of the Vandals" |
| It's southern boundary at the river Seraphis is well defined, but the border on the north is nebulous as Tuonic influence on the wide Cisosgalian Tableland waxes and wanes. | It's southern boundary at the river Seraphis is well defined, but the border on the north is nebulous as Tuonic influence on the wide Cisosgalian Tableland waxes and wanes. | ||
| - | While the confederation is made up of over a dozen major tribes, major distinction | + | While the confederation is made up of over a dozen major clans, distinction |
| ===== Geography ===== | ===== Geography ===== | ||
| + | |||
| + | ==== Aeterkanth Knelldale ==== | ||
| + | FIXME upper seraphis river | ||
| ==== Murkmist Lagoons ==== | ==== Murkmist Lagoons ==== | ||
| Line 23: | Line 26: | ||
| Despite the general gloominess of the region, herds of lights are often seen floating in the fog - said to be spirits from the Celestial Realm or ghosts of the punished. | Despite the general gloominess of the region, herds of lights are often seen floating in the fog - said to be spirits from the Celestial Realm or ghosts of the punished. | ||
| Compasses and other navigation tools do not function regularly in the lagoons, and violent storms are frequent. | Compasses and other navigation tools do not function regularly in the lagoons, and violent storms are frequent. | ||
| + | |||
| + | ==== Orgus Skierod ==== | ||
| + | The highlands of the "Orc Crusade" | ||
| + | Though expeditions often cross the Rumwis river into the even more distant [[cisosgalia|Cisosgalia]], | ||
| + | Lacking major visible magical scars, the relentless danger of the region comes instead from inhuman hordes that regularly descend from mountain holds to raze and pillage. | ||
| + | |||
| + | These raids are sometimes minimized by lowlanders as a pernicious but ultimately straightforward case of syphkolk infestation, | ||
| + | The highland clans, and those that answer their persistent call for volunteers, view the Orc Crusade as the last true battlefront of the ancient [[..: | ||
| + | Orc crusaders speak of the armies they face as far beyond syphkolk rabble, but combined armies of giants, centaurs, wolves, and monsters of every kind with ranks then merely filled out with syphkolk. | ||
| + | These armies, they say, fight as well organized legions of the [[..: | ||
| + | Outsiders sometimes detect a hint of the same among the crusaders, as some seem to take dark pleasure in the continuous warring. | ||
| + | Some lowlanders suspect they may even be enthralled to the point of orchestrating stalemates, intentionally or subconsciously, | ||
| + | |||
| + | Who leads the invading armies is a subject of much conjecture, with popular theories being Eleshite immortals, Stained Anthegals, or even [[..: | ||
| + | |||
| + | ==== Praedurus Glassdrifts ==== | ||
| + | The ruins of the [[..: | ||
| + | The cataclysm left the region' | ||
| + | |||
| + | Those that would come after the Romalians, including the Vandals, would with few exceptions utterly fail to find a way to resettle the land. | ||
| + | Glass soil refuses to nourish even simple lichen, and requires difficult and hazardous to dig tunnels to unaffected rock. | ||
| + | After centuries of toppled and broken glass objects, the ground is now littered with pockets of finely pulverized glass dust that appears at first glance to be snow. | ||
| + | When blown by the wind it quickly scours all unprotected skin, blinds uncovered eyes, and shreds the lungs of those that breathe it to drown in their own blood. | ||
| + | To add to this danger, whether by the difference in heat insulation between the glass and its original earth, or by some secondary effect of the cataclysm, the region is far colder than its neighbors and mundane snow and ice is mixed with the glass sand most of the year. | ||
| ==== Stainragin Glyphmarck ==== | ==== Stainragin Glyphmarck ==== | ||
| Line 42: | Line 69: | ||
| ===== Government ===== | ===== Government ===== | ||
| + | For much of the [[..:|4th Age]] the government of Vandal-Tuonia was highly localized among clans who formed petty kingdoms. | ||
| + | Kings were judged mostly by their martial prowess, and seen more as a first-among-equals of the military leaders of a clan rather than a de' | ||
| + | Many clans practice elective rule, where kings are chosen for life but can be selected from any noble house from within the clan. | ||
| + | |||
| + | When necessary, the various Kunigaz (kings) could meet in a council, and during emergencies one could be elected Haryis-Kunigaz, | ||
| + | Importantly the Haryis-Kunigaz could only serve for one campaign season, and could not be re-elected to consecutive terms. | ||
| ==== Parties, Ideology, and Politics ==== | ==== Parties, Ideology, and Politics ==== | ||
| ===== Political Divisions ===== | ===== Political Divisions ===== | ||
| + | Vandal-Tuonia is primarily divided into petty kingdoms, which are distinguished mostly along clan lines instead of territorial boundaries. | ||
| + | Petty kingdoms were often further divided into major Houses of the clan, who would each rule settlements and land as fiefdoms. | ||
| + | Petty kings were typically not allowed to assert ownership of land directly, except those holdings traditionally held by the clan's royal house. | ||
| + | Land of a House could only commonly be seized by the king as a punishment for treason or other major crimes, or through a negotiated transfer to another House. | ||
| + | |||
| + | ==== Major Clans ==== | ||
| + | * Tilarid-Tuon | ||
| + | * //Aithur// - Clan Oathkeeper | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| + | * //Lukun// - Clan Book & Key | ||
| + | * //Sungala// - Clan Gathering Sun | ||
| + | * //Sunqeth// - Clan Truthspeaker | ||
| + | * // | ||
| + | * //Ufawrat// - Clan Farwander | ||
| + | * // | ||
| + | * Bair-Tuon | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| + | * // | ||
| ===== Foreign Relations ===== | ===== Foreign Relations ===== | ||
| Line 91: | Line 149: | ||
| |Official Languages|[[..: | |Official Languages|[[..: | ||
| |National Languages|[[..: | |National Languages|[[..: | ||
| - | |Races|85% Human \\ 4% Syphkolk\\ 7% Dragoon\\ 2% Shapeshifter\\ 2% Anthegal| | + | |Races|85% Human \\ 7% Dragoon\\ 4% Syphkolk\\ 2% Shapeshifter\\ 2% Anthegal| |
| |Demonym|Vandal, | |Demonym|Vandal, | ||
| |Government|Stratocratic Confederation | |Government|Stratocratic Confederation | ||