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| polemos:campaigns:drakonheart:primer [2020/09/30 23:48] – Blake Anderton | polemos:campaigns:drakonheart:primer [2024/09/10 23:17] (current) – [Fatal Flaw] Blake Anderton | ||
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| Regardless of motivation and methods, the battles with the dragons will be the background for personal growth and a redemption arc for the dragonslayers. Thus, each character should have a fatal flaw, or otherwise some reason for a redemption arc in the first place. How willing and open the character is to redemption will be up to you, and the story does not depend on the characters overcoming their flaws by the end, only that they try to improve at some point or another. The story explicitly does not support sliding into complete villainy. | Regardless of motivation and methods, the battles with the dragons will be the background for personal growth and a redemption arc for the dragonslayers. Thus, each character should have a fatal flaw, or otherwise some reason for a redemption arc in the first place. How willing and open the character is to redemption will be up to you, and the story does not depend on the characters overcoming their flaws by the end, only that they try to improve at some point or another. The story explicitly does not support sliding into complete villainy. | ||
| - | Prior to the story Nedafulasi, King of Qhashdea, has amassed control of several dragons and their armies of dragoons through some mysterious power. Since then he has quickly conquered a vast amount of territory - some believe he may be the one to finally restore the long shattered Romalian Empire, but many of the major warlords still oppose his rule. In Nedafulasi' | + | Prior to the story Nedafulasi, King of Qhashdea, has amassed control of several dragons and their armies of dragoons through some mysterious power. Since then he has quickly conquered a vast amount of territory - some believe he may be the one to finally restore the long shattered Romalian Empire, but many of the major warlords still oppose his rule. In Nedafulasi' |
| - | About a month ago, news spread | + | About three months |
| - | FIXME Practical character hook to location. | + | You find yourself in one of these port cities, [[polemos: |
| + | How you came to the city is up to you. | ||
| + | |||
| + | Though it is a major port for [[polemos: | ||
| + | Still, dragon panic seizes the populous of Euthophor. | ||
| + | To soothe the riotous fishermen raving about dark sails on horizon, Basil Menalosik, Kentarch of the town militia, has conscripted every able hand to defend the city from the phantoms dragons sighted in every dark alley, and to keep order until the fear passes. | ||
| + | Whether by choice or force, you have been caught up in Basil' | ||
| ===== Character Guide ===== | ===== Character Guide ===== | ||
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| ==== Fatal Flaw ==== | ==== Fatal Flaw ==== | ||
| - | Each player character will have a //fatal flaw// that replaces or enhances a [corruption] affliction the character would normally have. | + | Each player character will have a //fatal flaw// that replaces or enhances a [character flaw] affliction the character would normally have. |
| The fatal flaw is a vice, personality fault, dark past, or some other flaw that defines the character and would normally prevent them from going on a traditional hero's story arc. | The fatal flaw is a vice, personality fault, dark past, or some other flaw that defines the character and would normally prevent them from going on a traditional hero's story arc. | ||
| Work with the GM closely on this flaw as it will be incorporated into the narrative. | Work with the GM closely on this flaw as it will be incorporated into the narrative. | ||
| + | Mechanically, | ||
| - | Use the following | + | Use the following questions to flesh our your character' |
| * How does the fatal flaw manifest in the character' | * How does the fatal flaw manifest in the character' | ||
| - | * How do people normally discover the character has this flaw? | + | * How do people normally discover the character has this flaw - How do people usually react? |
| - | * What has been the hardest moment or most desperate time in the character' | + | * What prevents the character from overcoming the flaw? In general the more impossible the flaw is to resist, the better impact it'll have on the story. |
| - | * How does the fatal flaw prevent the character from achieving | + | * Optional: What rationalization(s) would the character use, if any, if someone were to criticize him/her about it. |
| - | * What prevents the character from overcoming the flaw? | + | * Optional: Does the fatal flaw have a source or root cause? |
| + | * Optional: | ||
| + | * Optional: Does the fatal flaw prevent the character from achieving | ||
| * **Important: | * **Important: | ||
| - | * Optional: Does the fatal flaw have a source or root cause? | ||
| Your character' | Your character' | ||
| * Avoid true psychopathy/ | * Avoid true psychopathy/ | ||
| - | * Try to keep any depictions of the fatal flaw to the equivalent of about an R-rating. Your character could have done horrible | + | * Try to keep any depictions of the fatal flaw to the equivalent of about an R-rating. Your character could have done truly evil things, but the group won't need lurid or traumatizing details. |
| - | * Avoid flaws that are born solely out of ignorance or prejudice. It should | + | * Avoid flaws that are born solely out of ignorance or prejudice. It shouldn' |
| - | * Avoid flaws that aren't obvious | + | * Avoid flaws that have no effect |
| - | + | * Your character should have at least a little culpability in the flaw, even if it's just because they don't control it. For example, having a character forcefully addicted to a substance from birth that has life-threatening withdrawal symptoms isn't much of a flaw (at least on the character' | |
| + | * Avoid a flaw you find difficult to conceptualize, | ||
| + | * The severity of the flaw should define the dark aspects of the character, but not overwhelm the whole character concept. Usually this is a matter of degree and balance. For example, a berserker that loves killing for sport is fine, but a character who literally spends every waking minute doing unrepentant murders would probably be too simplistic to fit in the story. | ||