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Design Vehicle - tier 1, 4 hours, target one connectable [blueprint design] system - Produce a valid vehicle blueprint file by choosing a chassis and assigning modules. Chassis/modules may only be selected based on available design files. The blueprint file is then encrypted/locked and downloaded to a device or implant. The blueprint file requires 1 DSU for each module installed in the design, and the file is lost if it cannot be stored.
Construct Vehicle - tier 0, 1 minute, target one connectable [vehicle factory] facility, costs (blueprint specified credits * facility efficiency modifier) credits - Construct a vehicle based on a stored blueprint file. The vehicle will be available at the output of the facility based on 1 minute per unmodified credit cost of the vehicle (ex: 60 credits = 1 hour).
Repair Drone - tier 1, 1 hour, targets one reachable vehicle module, 1 range, cost 1 [spare parts], requires [drone tools] available - Heal 1 durability.
Program Autonomous Drone - tier 0, 4 hours, target one [automated] [drone] item, 1 range - Assign software sophistication of [drone] item to (engineering / 2). Assign up to (engineering / 5, minimum 1) systems to the drone's activation list.
Activate Drone - tier 0, setup, target one reachable inactive [drone] item, 1 range, cost 1 FP - If you are not on the activation list, no effect. Target drone is activated - it enables main power and attempts to connect to all networks you are connected to, including new networks you connect to. You are now considered the drone's owner. If the drone is [autonomous] it is controlled at the GMs judgement and may use any relevant standard abilities. If [autonomous] the drone resumes any previous behavior mode - if no behavior mode has yet been assigned add Autonomous Drone Behavior - Heel condition to target.
Remotely Activate Drone - tier 0, replaces Activate Drone, target one connectable inactive [remote activation] [drone] item, any range.
Deactivate Drone - tier 0, setup, target one reachable owned active [drone] item, 1 range - Drone becomes inactive, disables main power. The drone stays connected to existing networks, but will not connect to new networks. You may choose specific networks for the drone to disconnect from at this time.
Remotely Deactivate Drone - tier 0, replaces Deactivate Drone, target one connectable owned active [remote activation] [drone] item, any range.
Hijack Drone - tier 0, replaces System Hijack, target one connectable [drone] item - Hijack drone if [hacking] roll > system intrusion difficulty. If hijacked replace one system on the activation list with yourself, and if already active become the drone's owner.
Autonomous Drone Behavior - Heel - tier 0, secondary, target one connected [drone] item - Add Autonomous Drone Behavior - Heel condition to target.
Autonomous Drone Behavior - Search - tier 1, secondary, target one connected [drone] item - Add Autonomous Drone Behavior - Search condition to target.
Autonomous Drone Behavior - Assault - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Assault condition to target.
Autonomous Drone Behavior - Observe - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Observe condition to target. Choose a detected object for the target specified in the condition.
Autonomous Drone Behavior - Suicide - tier 1, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Suicide condition to target. Choose a detected object for the target specified in the condition.
Autonomous Drone Behavior - Defend - tier 2, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Defend condition to target.
Autonomous Drone Behavior - Tactical Assault - tier 2, replaces Autonomous Drone Behavior - Heel - Add Autonomous Drone Behavior - Tactical Assault condition to target. Choose a detected object for the target specified in the condition.
| Micro Drone Chassis |
| Class | Portable |
| Footprint | 0 (can occupy otherwise occupied squares, subject to GM approval) |
| Base Cost | 50 |
| Base Weight | 0.1 |
| Base Speed | 6 |
| Module Weight Multiplier | 0.1 |
| Module Cost Multiplier | 0.5 |
| Base Module Durability | 1 |
| Max Energy Output | 3 |
| Modules | 1x Portable Energy Generation (required, vital)
1x Drone Command (required, vital)
1x Drone Communication (required, vital)
1x Portable Drive System (required, vital) |
| Tags | Drone |
| Mini Drone Chassis |
| Class | Portable |
| Footprint | 0 (can occupy otherwise occupied squares, subject to GM approval) |
| Base Cost | 70 |
| Base Weight | 0.2 |
| Base Speed | 4 |
| Module Weight Multiplier | 0.2 |
| Module Cost Multiplier | 0.75 |
| Base Module Durability | 2 |
| Max Energy Output | 5 |
| Modules | 1x Portable Energy Generation (required, vital)
1x Drone Command (required, vital)
1x Drone Communication (required, vital)
1x Portable Drive System (required, vital)
1x Portable Utility |
| Tags | Drone |
| Small Drone Chassis |
| Class | Portable |
| Footprint | 1 square (portable - can still be carried when deactivated) |
| Base Cost | 80 |
| Base Weight | 0.5 |
| Base Speed | 2 |
| Module Weight Multiplier | 0.5 |
| Module Cost Multiplier | 1.0 |
| Base Module Durability | 3 |
| Max Energy Output | 7 |
| Modules | 1x Portable Energy Generation (required, vital)
1x Drone Command (required, vital)
1x Drone Communication (required, vital)
1x Portable Drive System (required, vital)
1x Portable Utility |
| Tags | Drone |
| Medium Drone Chassis |
| Class | Portable |
| Footprint | 1 square (portable - can still be carried when deactivated) |
| Base Cost | 95 |
| Base Weight | 1.5 |
| Base Speed | 0 |
| Module Weight Multiplier | 1.0 |
| Module Cost Multiplier | 1.1 |
| Base Module Durability | 3 |
| Max Energy Output | 12 |
| Modules | 1x Portable Energy Generation (required, vital)
1x Drone Command (required, vital)
1x Drone Communication (required, vital)
1x Portable Drive System (required, vital)
2x Portable Utility |
| Tags | Drone |
| Portable Micro K-H Generator |
| Type | Portable Energy Generation |
| Weight | 1 |
| Effect | When destroyed roll 1D6 - if < 3 deal 1 explosive damage to all reachable objects within 1 square, and to all other installed modules. |
| Cost | 120 |
| Energy Generation | 3 |
| Portable Mini K-H Generator |
| Type | Portable Energy Generation |
| Weight | 2.5 |
| Effect | Durability +1. When destroyed roll 1D6 - if < 3 deal 2 explosive damage to all reachable objects within 1 square, and to all other installed modules. |
| Cost | 300 |
| Energy Generation | 5 |
| Portable Small K-H Generator |
| Type | Portable Energy Generation |
| Weight | 5.0 |
| Effect | Durability +2. When destroyed roll 1D6 - if < 3 deal 3 explosive damage to all reachable objects within 2 squares, and to all other installed modules. |
| Cost | 800 |
| Energy Generation | 7 |
| Portable Medium K-H Generator |
| Type | Portable Energy Generation |
| Weight | 11.0 |
| Effect | Durability +3. When destroyed roll 1D6 - if < 3 deal 4 explosive damage to 2 areas of all reachable objects within 3 squares, and to all other installed modules. |
| Cost | 300 |
| Energy Generation | 9 |
Drone Command
| Manual Drone Command Module |
| Type | Drone Command |
| Weight | 0 |
| Effect | |
| Cost | 10 |
| Energy Usage | 0 |
| Automated Drone Command Module |
| Type | Drone Command |
| Weight | 0.2 |
| Effect | Adds [automated] tag |
| Cost | 50 |
| Energy Usage | 1 |
| Isolated Drone Communication Module |
| Type | Drone Communication |
| Weight | 0 |
| Effect | |
| Cost | 5 |
| Energy Usage | 0 |
| Remote Drone Communication Module |
| Type | Drone Communication |
| Weight | 0.1 |
| Effect | Adds [remote activation] tag. Drone provides audio/visual information to owner while active and connectable to owner. |
| Cost | 30 |
| Energy Usage | 1 |
| Portable Wheeled Drive System |
| Type | Portable Drive System |
| Weight | 0.6 |
| Cost | 30 |
| Effect | +6 Speed, half movement speed over uneven terrain. When destroyed roll 1D6 - if < 2 deal 2 explosive damage to all reachable objects within 2 squares, and to all other installed modules. |
| Energy Usage | 1 |
| Portable Tracked Drive System |
| Type | Portable Drive System |
| Weight | 1.0 |
| Cost | 55 |
| Effect | +4 Speed. Durability +1. When destroyed roll 1D6 - if < 2 deal 2 explosive damage to all reachable objects within 2 squares, and to all other installed modules. |
| Energy Usage | 1 |
| Portable VTOL Drive System |
| Type | Portable Drive System |
| Weight | 0.8 |
| Cost | 200 |
| Effect | +12 Speed, -6 Stealth, may fly/hover up to 100 squares high. Durability +1. When destroyed roll 1D6 - if < 4 deal 1 explosive damage to all reachable objects within 3 squares, and to all other installed modules. |
| Energy Usage | 1 |
| Portable K-H Hover Drive System |
| Type | Portable Drive System |
| Weight | 1.2 |
| Cost | 280 |
| Effect | +6 Speed, +2 Stealth, may fly/hover up to 4 squares high. When destroyed roll 1D6 - if < 3 deal 2 explosive damage to all reachable objects within 3 squares, and to all other installed modules. |
| Energy Usage | 1 |
| Small Weapon Mount |
| Type | Portable Utility |
| Weight | 0.2 |
| Cost | 95 |
| Effect | Choose a one-handed weapon during construction. Add weight and cost of weapon to module weight and cost. Ammunition fed weapons may only hold up to one magazine of ammunition, and do not include ammunition after construction. The weapon is considered equipped to the drone for purposes of abilities. |
| Energy Usage | 3 |
| Weapon Mount |
| Type | Portable Utility |
| Weight | 0.6 |
| Cost | 245 |
| Effect | Choose a two-handed weapon during construction. Add weight and cost of weapon to module weight and cost. Ammunition fed weapons may only hold up to one magazine of ammunition, and do not include ammunition after construction. The weapon is considered equipped to the drone for purposes of abilities. |
| Energy Usage | 5 |
| Portable Grenade Cage |
| Type | Portable Utility |
| Weight | 0.1 |
| Cost | 15 |
| Effect | Choose a grenade type during construction. Add weight and cost of grenade to module weight and cost. When module is activated the installed grenade activates immediately. When destroyed roll 1D6 - if < 4 the installed grenade activates if it has not already. |
| Energy Usage | 1 |
| Tags | Detonation |
| Vehicle Chassis Design File |
| Cost | 10x chassis base cost credits |
| Size | 5 DSU |
| Vehicle Module Design File |
| Cost | 10x module cost credits |
| Size | 1 DSU |
| Drone Scrap |
| Cost | 50c |
| Weight | 0.2 |
| Tags | Spare Parts |
| Robotics Toolset |
| Cost | 850c |
| Weight | 0.6 |
| Tags | Drone Tools |
| Basic Vehicle Factory |
| Efficiency Multiplier | 1.0 |