star_wars:campaigns:light_of_the_jedi:main

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star_wars:campaigns:light_of_the_jedi:main [2020/05/03 04:07] Blake Andertonstar_wars:campaigns:light_of_the_jedi:main [2020/08/15 16:04] (current) – external edit 127.0.0.1
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 ^Era  | 7 ABY| ^Era  | 7 ABY|
 ^Current Location  | [[https://starwars.fandom.com/wiki/Entralla/Legends|Entralla]]\\ [[https://starwars.fandom.com/wiki/Entralla_system|Entralla System]]\\ [[https://starwars.fandom.com/wiki/Velcar_sector/Legends|Velcar Sector]]\\ [[https://starwars.fandom.com/wiki/Outer_Rim_Territories/Legends|Outer Rim]]  | ^Current Location  | [[https://starwars.fandom.com/wiki/Entralla/Legends|Entralla]]\\ [[https://starwars.fandom.com/wiki/Entralla_system|Entralla System]]\\ [[https://starwars.fandom.com/wiki/Velcar_sector/Legends|Velcar Sector]]\\ [[https://starwars.fandom.com/wiki/Outer_Rim_Territories/Legends|Outer Rim]]  |
-^XP (After Starting)  |  165| +^XP (After Starting)  |  175|
- +
-!Carrying Seed and Holocron+
  
 ===== Characters ===== ===== Characters =====
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 ^  Force Power: Jedi Meditation  ^ ^  Force Power: Jedi Meditation  ^
-|**Basic Power:** The character makes a combined Discipline Force power roll, spending one Force point to enter a meditative trance, increasing their connection to the Force. The difficulty of the roll begins at difficult (♦♦♦), but is affected by Force focus items, the local area's connection with the Force, the characters fear/mental state, or fate itself. Any fear effects upgrade the difficulty. It generally takes about a hour to fully enter the trance, with threats and advantages causing the meditation process to take more or less time, generally 15 minutes each, to a minimum of 15 minutes. If the discipline roll fails the character spends a maximum of a hour troubled in their thoughts and takes strain damage equal to the number of failures. A successful trance counts as rest for the purposes of healing strain, but failure does not. Despair causes 3 conflict to be gained. Once in the trance the character may sense disturbances in the Force, the strength and polarity of the Force in the general region, and may or may not receive vague visions from the Force. The character may remain in the trance as long as they wish provided they do not move or speak. Force Powers can be used in the trance, but if they require movement or speech then the trance ends after the Force Power is used. While in the trance the character has heightened senses but can ignore any distractions as they wish.\\ \\ **Control Upgrade:** While in the trance the character can spend a success to remove a fear effect. Multiple effects can be removed at once this way.\\ \\ **Control Upgrade:** While in the trance the character can spend 2 successes to receive an upgrade to their next fear check in the next 4 hours. Multiple upgrades can be gained this way but replace the upgrades from a previous trance. |+|**Basic Power:** The character makes a combined Discipline Force power roll, spending one Force point to enter a meditative trance, increasing their connection to the Force. The difficulty of the roll begins at difficult (♦♦♦), but is affected by Force focus items, the local area's connection with the Force, the characters fear/mental state, or fate itself. Any fear effects upgrade the difficulty. It generally takes about a hour to fully enter the trance, with threats and advantages causing the meditation process to take more or less time, generally 15 minutes each, to a minimum of 15 minutes. If the discipline roll fails the character spends a maximum of a hour troubled in their thoughts and takes strain damage equal to the number of failures. A successful trance counts as rest for the purposes of healing strain, but failure does not. Despair causes 3 conflict to be gained. Once in the trance the character may sense disturbances in the Force, the strength and polarity of the Force in the general region, and may or may not receive vague visions from the Force. The character may remain in the trance as long as they wish provided they do not move or speak. Force Powers can be used in the trance, but if they require movement or speech then the trance ends after the Force Power is used. While in the trance the character has heightened senses but can ignore any distractions as they wish.\\ \\ **Control Upgrade:** While in the trance the character can spend a success to remove a fear effect. Multiple effects can be removed at once this way.\\ \\ **Control Upgrade:** While in the trance the character can spend 2 successes to receive an upgrade to their next fear check in the next 4 hours. Multiple upgrades can be gained this way but replace the upgrades from a previous trance.\\ \\ **Control Upgrade:** The beginning difficulty is lowered to average (♦♦).\\ \\  **Control Upgrade:** While in the trance the character can spend a success for a boost to a skill check of their choice within the next hour. Multiple boosts can be gained this way but replace the boosts from a previous trance.  |
  
 ^  Force Power: Jedi Blade  ^ ^  Force Power: Jedi Blade  ^
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  • Last modified: 2020/08/15 16:04
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