Table of Contents

Drakonheart

A legend from Polemos, set in the Age of Visitation.

It was at the height of Qhashdean summer, when the flowering Romalian wheat had bloomed, that the cruel serpent descended upon the land. Over nine hundred years he slumbered in unending night under the sea, scheming vengeance for his defeat during the Great War. As the centuries flowed all had forgotten his countenance; overlooked the grim omens that foretold his return. But as Qhashdea was plunged suddenly into a bane and bloody winter, terror and pestilence spread to the nations as fast as a horse could ride. Soon every mouth recalled the name of their looming anguish - Wyrm of Ages, Fallen Star of Woe, Death-Bringer, Lord of Locusts, King of Dragons - Apollyon The Destroyer.

For many days the dragon raged, laying low the mountains and gathering lesser dragons and their dragon-men to him. Abandoned by all his allies and knights, the King of Qhashdea rode out alone to end the rampage. The king's name was Nedafulasi, and though he ruled as a Qhashdean he was born in Dythos, of an ancient royal line. He wrestled with the beast, suffering many grievous wounds, but for the sake of his only daughter he would not relent. When he could fight no more, the gods were so moved that they sent a miracle. In a vision Nedafulasi spoke to his ancestor Arthenia - legendary Queen of Liberty who had tamed the dragons of Agothos. She taught him the power of his bloodline. With it he commanded Apollyon to cease his destruction, and the serpent became as loyal as a pup.

And thus, by King Nedafulasi's great love, peace was returned to Qhashdea, or so the people had wished.

Story Guide

In Drakonheart you'll play as a dragonslayer on a quest of redemption to defeat Apollyon the Destroyer. The story has two main facets - the heroic epic of a war against dragons, and the intimate and personal journey of the dragonslayers themselves.

Dragonslayer is not a formal title - they are merely those skilled enough (or lucky enough) to have killed dragons. At the beginning of the story you will be given a broad and practical pretext to need to kill dragons, but as the story progresses more personal motivations will need to come into play. The exact motivation and method for fighting the dragons will be up to you, but the story explicitly does not support joining the dragons outright.

Regardless of motivation and methods, the battles with the dragons will be the background for personal growth and a redemption arc for the dragonslayers. Thus, each character should have a fatal flaw, or otherwise some reason for a redemption arc in the first place. How willing and open the character is to redemption will be up to you, and the story does not depend on the characters overcoming their flaws by the end, only that they try to improve at some point or another. The story explicitly does not support sliding into complete villainy.

Prior to the story Nedafulasi, King of Qhashdea, has amassed control of several dragons and their armies of dragoons through some mysterious power. Since then he has quickly conquered a vast amount of territory - some believe he may be the one to finally restore the long shattered Romalian Empire, but many of the major warlords still oppose his rule. In Nedafulasi's homeland, the colonies of Dythos, some fear he will make himself into a god-king, and even bring about a new Great War if he continues to use magic to command dragons for personal gain. Though often rebellious towards the mainland in Agothos, the colonies have sought protection from the republic, a call that has been accepted in principle but slow to materialize. Others in Dythos believe he is the reincarnation of Arthenia, and that he can bring about a golden age by uniting Agothos and Romalia into an empire larger than the world has ever known.

About three months ago, news reached the shores of Polus that King Nedafulasi's cherished daughter Helena had been kidnapped, and that he accused the oligarchs of Agothos of the act. Word has spread that cities in Dythos have been attacked by dragon armies, and that at least one army was dispatched across the sea. Rumors of this fleet multiply, with reports of black ships somehow seen heading toward every port and river.

You find yourself in one of these port cities, Euthophor. How you came to the city is up to you.

Though it is a major port for Physia, it is well south of the danger posed by the dragon fleet, who are far likelier to attack Kalolimethos on their way to punish the Senate at Agolos City. Still, dragon panic seizes the populous of Euthophor. To soothe the riotous fishermen raving about dark sails on horizon, Basil Menalosik, Kentarch of the town militia, has conscripted every able hand to defend the city from the phantoms dragons sighted in every dark alley, and to keep order until the fear passes. Whether by choice or force, you have been caught up in Basil's recruitment drive and have joined the Euthophor militia.

Character Guide

When creating your character, please keep the following guidelines in mind to avoid clashing with the themes and tone of the story. If you'd like more details or would like to propose an exception to these rules please see the GM.

Races

Allowed races include:

Character Builds

Lack of Epilogue

The events of the campaign will be the most important of your character's life, not the basis of future adventures. Your character may well sacrifice their lives for some Greater Good, particularly at the climax. If the character does have an epilogue, it will be one of obscurity or rest. In other words, the campaign is the culmination of the character, not a stepping stone to greater achievements.

Fatal Flaw

Each player character will have a fatal flaw that replaces or enhances a [character flaw] affliction the character would normally have. The fatal flaw is a vice, personality fault, dark past, or some other flaw that defines the character and would normally prevent them from going on a traditional hero's story arc. Work with the GM closely on this flaw as it will be incorporated into the narrative. Mechanically, add a [fatal flaw] tag to the [character flaw] affliction of your choice.

Use the following questions to flesh our your character's fatal flaw:

Your character's fatal flaw should, however, avoid the following: