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1st Age Lore Suggestions
List below are a few suggestions to take into consideration when writing lore for this age. Polemos is a vast world and there are always exceptions to the rule, so you do not have to follow these to the letter; rather these suggestions are focused on the “spirit” or “themes” that you should follow.
Formative Information Only
The 1st Age isn't really meant to be played in an RPG, or have long stories written about it. It is mainly for the benefit of giving back-story and context to the 2nd Age. In general make sure you leave enough room for you to change what you make in future ages for it to still make sense. Nations/Cultures/Languages should probably change quite a bit between the 1st Age and their “modern” equivalents, so make sure they are sufficiently different in the 2 settings. Also make sure that any technologies/magic you create won't need to be “rediscovered” unless it has a good reason.
Accelerated Timeline
From the time humans began roaming the earth, to the time civilization took hold was likely (both by biblical and scientific accounts) thousands of years. The 1st Age only lasts around 900 years total. This can easily be attributed to direct interventions by the gods, who are trying to organize humanity to their side; and also because of the many magical energies that could be harnessed by Polemos humans for communication, construction, agriculture, and many other uses. Because of this, feel free to have any changes you require happen at a slightly faster pace than they would on earth. Decades worth of progress can happen in just a few short years. That being said, these same influence can make some things, like peace treaties with neighboring tribes, either impossible or take extraordinarily long due to stalemates.